Page 23 - DE Booklet - V5
P. 23
SOCIAL

SECTORS









Aerial view of Sarawak Stadium





STRATEGIC ACTIONS


aCTION SPORTS : Rollout smart digital technology in sports to
enhance spectator experience and attendance at the
Objectives: 27 stadium.
To foster game development, eSports, marketing and
• To improve sport science.
social well- Programme Examples:

being of • Smart stadiums, using technology for sponsorship
Sarawakians and integration, user experience with high-speed
connectivity supported by e-Commerce of
merchandise and food.
• To preserve • Establish game development start-ups (digital nomad)
at sports complex and promotion of eSports. Enhance
Sarawak’s sport science using digital technology.
culture and aCTION ARTS & CULTURE : Preserve the value of our heritage and

heritage 28 culture physically and digitally to enhance tourism in
Sarawak.

Programme Examples:
• To keep record digitally on all pictures, literatures,
media on arts and cultures as our treasure.
• Old Kuching-Digital Heritage, AR/VR apps to recreate
experience on heritage and culture.


aCTION SOCIAL DEVELOPMENT : Accelerate the social
29 development support to disadvantaged communities
through the use of digital and data technologies.

Programme Examples:
• To provide an avenue for micro entrepreneurs under
the welfare list to market their products through
e-Commerce e.g. Digital Kenyalang.

• To develop big data and support system for people
who needs protection and rehabilitation.












23
   18   19   20   21   22   23   24   25   26   27   28