Page 7 - DE Booklet - V5
P. 7
Sarawak DIGITaL ECONOMY OppOrTuNITIES aND
IMpaCTS
ICT Raising
Development in Global Marketing Productivity
New Sectors and Sales Growth
Data, Infrastructure, Traditional Sectors: Mainly Traditional Sectors:
Softwares, Designs, Tourism, e-Commerce, Mainly Agriculture,
Gaming others Manufacturing,
Service,
• Data transmission • Marketing, attracting Government, others
infrastructure customers (websites,
(cables, social networking); • Production
international and • Selling, transaction, management
local); delivery and automation;
• Data storage • Cost saving in
centres, server storage and
farms (Cloud Spinoffs delivery;
computing); • Digital
• Data generating Food & Beverage, Housing, Government;
centres (websites, Transportation, others • Saving time for
mobile apps, sensor the population;
feedbacks); • Expansion in the growth • Transparency of
• Data analytics of basic needs by policies;
centres (product ordinary people in • Open
R&D); everyday life provided competition
• Technology R&D by local providers and
(design, coding, entrepreneurs
illustration,
animation, gaming).
7
IMpaCTS
ICT Raising
Development in Global Marketing Productivity
New Sectors and Sales Growth
Data, Infrastructure, Traditional Sectors: Mainly Traditional Sectors:
Softwares, Designs, Tourism, e-Commerce, Mainly Agriculture,
Gaming others Manufacturing,
Service,
• Data transmission • Marketing, attracting Government, others
infrastructure customers (websites,
(cables, social networking); • Production
international and • Selling, transaction, management
local); delivery and automation;
• Data storage • Cost saving in
centres, server storage and
farms (Cloud Spinoffs delivery;
computing); • Digital
• Data generating Food & Beverage, Housing, Government;
centres (websites, Transportation, others • Saving time for
mobile apps, sensor the population;
feedbacks); • Expansion in the growth • Transparency of
• Data analytics of basic needs by policies;
centres (product ordinary people in • Open
R&D); everyday life provided competition
• Technology R&D by local providers and
(design, coding, entrepreneurs
illustration,
animation, gaming).
7